Real-time Map
I managed to create a real time map with user indicator. The map is based on a BB named “Render Scene in RT View” which will render a scene on a textured 2D frame. I added an orthographic camera on top of the environment and have it renderer on a 2D frame as a map interface.
However i found out that the image render was distracting with all the details inside the environment. Moreover, the hidden character that links the camera also will not be visible. So i thought of other things to be done.
I put a 2D plane on top of my environment, textured with a stylized floor plan of my environment, and place another 2D frame of a user indicator on top of it. So those would be the only thing that the “map camera” will see. I parent the user indicator to the character and as the application plays you will see the user indicator moves based on the character movement on the floor plan representing the real environment under it.
First time it works fine as the camera stands still. But i thought of adding orientation within the map so I parent the camera to the character so it will roll based on character orientation and user indicator will always face upwards.



