Pop Up 1
-at abandonment
-time lapse animation
Pop Up 2
-at construction
-stupa construction animation
Real Time Map
Time Warp

Pop Up 1
-at abandonment
-time lapse animation
Pop Up 2
-at construction
-stupa construction animation
Real Time Map
Time Warp
Time warping or time travelling is one of the key interaction in my application. These interaction is triggered with a button or a key, and will send user to other era of the environment.
I added some scripts on my active camera to create a decent effect of time travel. First I add some white blinding lights, to transite between eras.
To add more effect to it, I animate the FOV angle of the camera during time travelling moment, therefore it gives that feeling of being “sucked” into some kind of a warp worm-hole.
With a powerful sound effectm the result is a decent time warp or time travel.
I managed to create a real time map with user indicator. The map is based on a BB named “Render Scene in RT View” which will render a scene on a textured 2D frame. I added an orthographic camera on top of the environment and have it renderer on a 2D frame as a map interface.
However i found out that the image render was distracting with all the details inside the environment. Moreover, the hidden character that links the camera also will not be visible. So i thought of other things to be done.
I put a 2D plane on top of my environment, textured with a stylized floor plan of my environment, and place another 2D frame of a user indicator on top of it. So those would be the only thing that the “map camera” will see. I parent the user indicator to the character and as the application plays you will see the user indicator moves based on the character movement on the floor plan representing the real environment under it.
First time it works fine as the camera stands still. But i thought of adding orientation within the map so I parent the camera to the character so it will roll based on character orientation and user indicator will always face upwards.